Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
8 (-1)
INT
6 (-2)
WIS
8 (-1)
CHA
8 (-1)
Senses Passive Perception 9
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Sling. Ranged Weapon Attack: +1 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Wooden Sword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Children are commoners who have not yet reached their race's puberty stage; they usually have an innocent outlook on life, are easily scared but quick to trust


At the DM's discretion, changes in ability scores, inventory and actions may be applicable. Bellow are a few suggestions for said adaptations:

  • Implementation of one of the race's abilities (ie: +2 strength from the Half-Orcs)
  • Addition of coin in accordance to their upbringing
  • Addition of a second known language in accordance to their upbringing

 Note: The recommended HP was written with the concept that a common adult at their prime would have at the very least 8 hp, not with the base 4hp on the Commoner stat block.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2024 4:44:58 AM
4
3
5e
Coming Soon

Monster Tags: NPChumanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Nercomancia

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