Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Oriq's Rejuvenation. If Cackle dies, he returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Magic Items. Cackle has two magic items given to him by the Oriq.
- Silent Feather Earring. Allows the user to cast Greater Invisibility as a 10 minute ritual once per long rest.
- Mask of Magic Mouth. Allows the user to cast the spell Magic Mouth at will.
Spellcasting. Cackle is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): chill touch, encode thoughts, friends, minor illusion
1st level (4 slots): charm person, command, shield, longstrider, siphon arcana (sat)
2nd level (3 slots): alter self, beast sense, dark tether (sat), misty step, nystul's magic aura
3rd level (3 slots): flame arrows, haste, mana siphon (sat),
4th level (3 slots): dominate beast, freedom of movement, locate creature
5th level (2 slot): greater siphon arcana (sat), mislead
6th level (1 slot): eyebite, soul vortex (sat)
Multiattack. Cackle makes two attacks, either with its glaive or its longbow, or he can choose to cast a spell, and can additionally use its Incite Rampage if it can.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 4) piercing damage.
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Longbow. Intelligence Based Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Incite Rampage (Recharge 5–6). One creature Cackle can see within 30 feet of it can use its reaction to make a melee attack if it can hear Cackle and is a part of his "pack".
Fair Play. When a creature Cackle can see within 60ft of it tries to cast Counterspell against one of Cackle's spells, Cackle teleports in front of the creature (does not invoke an opportunity attack) and bites their neck, dealing 13 (3d8) force damage and interrupting the casting, after which Cackle returns to his original position and continues his spell as normal.
Cackle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cackle regains spent legendary actions at the start of its turn.
Detect. Cackle makes a Wisdom (Perception) check.
Sharp Hunter. Cackle makes one longbow attack.
Game Master (Costs 2 Actions). Cackle commands a creature he has influence or control over to make an additional attack.
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