Multiattack. The Asteriea makes three attacks; one with its horns, one with its claws, and one with its bite.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 15 (2d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 15 (2d8 + 6) slashing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 13 (3d4 + 5) bludgeoning damage.
Harmonious Growl. (Recharge on 6.) The Asteriea emits its signature growling sound that is weirdly harmonic and entrancing. This growl has no effect on constructs. All other creatures within 60 feet that can hear the mighty sound must make a DC13 Constitution saving throw. On a failure, a creature takes 34 (7d8+3) psychic damage. On a success, a creature takes half damage. The Asteriea then focusses on any creature that fails the save, and has advantage against those creatures on it's next attack.
Wing Shield. The Asteriea will violently flap its wings if it senses an incoming attack, granting it +2 to its AC.
Description
The twisted results of a thousand years of Asphodelian experimentation, the Asteriea is a heavenly beast that acts as a hunter/stalker for the self-styled Gods of Order. The creature is akin to an overly large white tiger, possessing two pairs of great feathered wings, and golden clawed paws on the end of muscular legs. It's head is more a mix of tiger and dragon, with a more pointed jaw and prominent fanged incisors. It has four horns that resemble a dragon's horns, especially where the upper pair meet the creature's skull. It has no eyes that are obvious, relying on it's psychic abilities to survey it's surroundings.
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