Special Trait Name. Chaos Blast
Spellcasting. Chaos blast does 5d12 damage when owner is in chaos overload does and extra 3d8
Action Name. Multi attack 3x
Action Melee Attack. Chaos charge +4 to hit does 2d8 chaos damage.
Action Ranged Attack. Chaos bolt +6 to hit requires two attacks does 3d12 chaos damage and upon failure to spell save of 14 int it becomes frightened.
Can incase itself in chaos and raise its ac by 5.
Reaction Name. Chaos takeover
Can attempt to take over the mind of any creature that tries to attack it they had to roll an intelligence saving throw of under 12. On a success full takeover, the user gains full access to the creature and it can only server the connection upon death or release by the archon.
The chaos archon explodes and open a domain for 3 rounds.
Legendary Action Name (Costs # Actions). Upon explosion it releases a 20 ft circular radius which incases all inside it causes them to take 6d12 chaos damage and become frightened unless they pass a save of 19 int cannot be shattered interned or dropped by any means nesecaary.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
One of the very few things the titans couldn't control till this very day but it has chosen you as its master.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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