Medium Aberration (Titan), Chaotic Evil
Armor Class 16
Hit Points 100 (12d12 + 75)
Speed 80 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws STR +13, DEX +12, CON +12, INT +13, WIS +12
Skills Deception +20, Intimidation +21, Persuasion +21, Sleight of Hand +20, Stealth +20, Survival +20
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison, Psychic, Petrified (Aberrant Armor Only)
Senses Blindsight 60, Darkvision 1000000000, Passive Perception 16
Languages Understand all languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name.  Chaos Blast

Spellcasting. Chaos blast does 5d12 damage when owner is in chaos overload does and extra 3d8

Actions

Action Name. Multi attack 3x

Action Melee Attack. Chaos charge +4 to hit does 2d8 chaos damage. 

Action Ranged Attack.  Chaos bolt +6 to hit requires two attacks does 3d12 chaos damage and upon failure to spell save of 14 int it becomes frightened.

Bonus Actions

Can incase itself in chaos and raise its ac by 5.

Reactions

Reaction Name. Chaos takeover

 

Can attempt to take over the mind of any creature that tries to attack it they had to roll an  intelligence saving throw of under 12. On a success full takeover, the user gains full access to the creature and it can only server the connection upon death or release by the archon.

Legendary Actions

The chaos archon explodes and open a domain for 3 rounds.

Legendary Action Name (Costs # Actions).  Upon explosion it releases a 20 ft circular radius which incases all inside it causes them to take 6d12 chaos damage and become frightened unless they pass a save of 19 int cannot be shattered interned or dropped by any means nesecaary.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

One of the very few things the titans couldn't control till this very day but it has chosen you as its master.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Underdark

leovoy

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