Large Elemental, Neutral Evil
Armor Class 16 Dark energies
Hit Points 106 (47d20 + 59)
Speed 50 ft., Climb 50 ft., Swim 25 ft.
STR
30 (+10)
DEX
26 (+8)
CON
30 (+10)
INT
22 (+6)
WIS
28 (+9)
CHA
22 (+6)
Saving Throws STR +14, DEX +12, CON +14, INT +10, WIS +13, CHA +10
Skills Intimidation +10, Stealth +12
Damage Vulnerabilities Fire, Lightning, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 1,000,000 ft., Passive Perception 10
Languages Common Learned by contact with people., Primordial Natural, Sylvan Learned by contact with fey. Primordial, Sylvan, Common.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Black Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 10 feet of it takes 5 (1d12) black fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d12) black fire damage and catches fire without producing light; until someone takes an action to brighten the black fire, the creature takes 5 (1d12) black fire damage at the start of each of its turns.
Black Abyss. The elemental darkens the area in a 30-foot radius and total darkness in a 10-foot radius.

Light Susceptibility. For every 5 feet the elemental moves in sunlight, or for every radiance spell or enchantment used on it, it takes 1 Radiance damage.

Shade Shape Shift. The elemental can shape shift into a shade of any creature it has moved through.

Shade Summon. The elemental can summon up to three of any creatures that it has moved through.

Actions

Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) black fire damage. If the target is a creature or a flammable object, it ignites without producing light. Until a creature takes an action to brighten the black fire, the target takes 5 (1d12) black fire damage at the start of each of its turns.

Reactions

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Legendary Actions

Can make a Black Fire explosion.

Description


A strong humanoid shape shows in a black fire elementals domain. Wherever it moves, it makes the surrounding area colorless, turning the world to a gray darkness unless tamed. Much bigger, majorly more aggressive then his sisters. The Black Fire Elemental Males are created by young men who go on adventures, and get lost in dark places that then corrupt them through the darkness its self.

Monster Tags: Misc CreatureShapechangerCult of the Black EarthCult of the Eternal FlameCult of the Dragon

Habitat: ForestHillMountainSwampUnderdarkUrban

Nilyoloskriaan