Altering Terrain. Once per turn, the terrain changes in order from Marsh, Forest, Badlands, Swamp, and Hills in that order.
Element of Surprise. The Corrupted Bog will always go first despite initiative.
Sinking Mud. Each turn the players must succeed a Dexterity saving throw of 8+your strength modifier.
Summon Spawn of Cthulhu. Roll 1d20 to determine how many units this ability summons. Each Summon has its own turn and sentients
Summon Tentacles. Roll 1d4 to determine how many Tentacles this ability summons. Tentacles have no movement. Their attack range is 30 units, the same as their high in feet. Each Summon has its own turn and sentients. Can be used once per combat.
Swarm of Locust. Summon a swarm of locust to plague 1 player for 5 turns doing 1d4 damage per turn
Unrelenting Mud. Every time a player moves they must succeed in a dexterity saving throw of 8+your strength modifier.
Description
The Corrupted Bog lies in wait for anyone foolish enough to cross into it. Upon immediately summon Spawn of Cthulhu and sending its prey to an early muddy grave. Its only Weakness seams to be magic, however some that have managed to escape say they see a bright beam of light deep within the bog.
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