Tiny Fey, Lawful Good
Armor Class 10 Natural Armor
Hit Points 17 (3d10 + 2)
Speed 20 ft., Swim 35 ft.
STR
4 (-3)
DEX
6 (-2)
CON
8 (-1)
INT
14 (+2)
WIS
17 (+3)
CHA
12 (+1)
Condition Immunities Charmed
Senses Passive Perception 20
Languages Common, Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

The Ancient Axolotl has the following special trait.

Ancient Knowledge. The Ancient Axolotl is a spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Ancient Axolotl has following spells prepared:
Cantrips (at will): Healing Word (which it can cast as a Cantrip) and Druidcraft
1st level (3 slots): Cure Wounds, Absorb Elements, and Create or Destroy Water (they only use this spell to create water)

Actions

The Ancient Axolotl can take the following actions.

Typical Actions. Attack. Cast a Spell. Dash. Disengage. Dodge. Help. Hide. Ready.

Melee Radiant Attack. Melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) Radiant damage. 

Ranged Radiant Attack. Ranged Attack: +3 to hit, range 30/40 ft., 1 target. Hit: 4 (1d4 + 2) Radiant damage.

Reactions

The Ancient Axolotl can take the following reaction.

Regeneration. They can cast Healing Word as a reaction to taking damage.

 

Description

Axolotls are gentle and hard to anger, but if they see you as a threat they will attack.

Habitat: UnderdarkUnderwater

ZachDnD78854

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