Self-Righting. The cycle can stand up from prone using only 5 feet of movement.
All-Terrain Vehicle. The cycle ignores difficult terrain.
Self-Driving Cycle. When unmounted, the cycle is an inanimate object and treated as if it is incapacitated. If the cycle takes damage, the rider must make a Strength or Dexterity check with advantage, where the DC is 10 or half the damage taken, whichever is higher, or be pushed off the cycle. The rider may add their proficiency bonus to this check if they have proficiency with Vehicles (Land). If the cycle did not move while mounted on the previous turn, the rider lands adjacent to the cycle; otherwise, the rider is thrown a number of feet equal to half the movement speed of the cycle and must make a Strength (Athletics) or Dexterity (Acrobatics) (DC 15) or take1d6 bludgeoning damage per 10 feet thrown and land prone.
Summon. If the cycle is within 300 feet of its controller, the controller can us a bonus action to call the cycle. The cycle no longer acts as an inanimate object and must use all of its movement to move towards the controller until it is adjacent to the rider.
Maintain Distance. When an attacker moves within 5 feet of the cycle, it can immediately use its reaction to move up to 10 feet without provoking attacks of opportunity.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/25/2024 2:43:23 AM
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7
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0
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Alpha
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Coming Soon
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