Armor Class
16
(Leather Armor and Shield)
Hit Points
12
(1d10 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
13
(+1)
Skills
Perception +3
Senses
Passive Perception 14
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Actions
Longsword. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage. (Guard)
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. (Guard) Hit: 8 (1d10 + 2) piercing damage.
Reactions
Protection. When an ally of the guard within 5 ft. of the guard is attacked, the generic guard may impose disadvantage on that attack as a reaction. (Guard)
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Posted Nov 12, 2020Why does an "Amateur Guard" have a higher cr than a normal Guard?