Medium Humanoid (Druid), Neutral Good
Armor Class 15 Wolf Cloak
Hit Points 58 (10d8 + 10)
Speed
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
18 (+4)
CHA
12 (+1)
Damage Resistances Cold
Senses Passive Perception 15
Languages Northern Tongue Norse, Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
  • Arctic Magic: Astrid can cast spells that harness the power of the cold, such as Ice Storm and Cone of Cold
  • Nature’s Ally: She can summon animals native to the arctic region to aid her in battle.
  • Seer’s Vision: Astrid has the ability to see glimpses of the future, providing her with valuable insights and warnings.

Spells:

  • Cantrips: Druidcraft, Guidance, Frostbite
  • 1st Level: Cure Wounds, Entangle, Fog Cloud
  • 2nd Level: Moonbeam, Spike Growth
  • 3rd Level: Call Lightning, Sleet Storm
  • 4th Level: Ice Storm, Divination
  • 5th Level: Cone of Cold, Commune with Nature
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Astrid is an elderly woman with long, flowing white hair and piercing green eyes that seem to glow with an inner light. Her face is lined with the wisdom of many years, and she wears a cloak made of wolf fur. She carries a staff adorned with runes and feathers, and her presence is both calming and mysterious, reflecting her deep connection to the natural world and the mystical forces that guide her.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalMountain

Khaos87NC63923

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