Abilities and Skills:
Second Wind: The Bloodfang Guards can use a bonus action to regain hit points equal to 1d10 + their fighter level.
Action Surge: They can take one additional action on their turn.
Improved Critical: Their weapon attacks score a critical hit on a roll of 19 or 20.
Longsword: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage plus 1d6 necrotic damage.
Shield Bash: +8 to hit, reach 5 ft., one target. Hit: 1d6 + 4 bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Action Surge: The Bloodfang Guard can take one additional action on their turn.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Bloodfang Guards are fierce and battle-hardened warriors, clad in armor made from the hides of beasts and adorned with blood-red runes. Their helmets are designed to resemble the snarling visage of a wolf, and their weapons are stained with the blood of their enemies. Each guard carries a shield emblazoned with the sigil of the Bloodfangs and wields a weapon enchanted with dark magic.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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