Medium Or Small Humanoid (Any Race), Typically Chaotic Good
Armor Class 16 Studded leather
Hit Points 15 (3d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
19 (+4)
Skills Animal Handling +5, Arcana +5
Senses Darkvision, Passive Perception 15
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Call army. The army of cultists can call up to 10 allied fighters to fight within a 120ft area in any battle of chosen, these fighters must be of any evil alignment.

Actions

 

longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) [slashing] damage. 

Shortbow. RangedWeapon Attack: +6 to hit, range 120/600 ft., 1 target. Hit: 7 (1d6+ 4) [piercing] damage.

Reactions

Hide . The cultist can hide as reaction and to uncover the position of the cultist it is a dc 20 intelligence check.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Usually fighting in groups of 15 in one area they are usually accompanied by 10 - 12 zombies. They worship the queen of death who is said to bring. The great death every 10,000 years 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tomdagamer_dm

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