Spellcasting. The alien is a 5th level spellcaster. Its spellcasting ability is intelligence +5 (spell save DC 16, +8 to hit with spell attacks). The alien 👽 has followin sorcerer spells prepared:
Cantrips (at will): mage hand, acid splash, ray of frost, shocking grasp, true strike
1st level (4 slots): charm person, magic missile, sleep
2nd level (3 slots): enlarge/reduce, misty step
3rd level (2 slots):sleet storm, lightning bolt, counterspell
Extra Dimentinal Being. The alien 👽 has three forms: solid (normal effects for every thing), semisolid (normal effects for everything but can go through walls), extra dimensional (can't damage anything, can move through walls, and is immune to all damage other than psychic, necrotic, and radiant also immune to the grappled and restrained conditions, and the alien 👽 is invisible).
Blood of Aberration. When the alien 👽 dies it spills blood in a 5 ft radius. The blood deels 1d20 acid damage to any non aberration that touches it but if an aberration touches it they heal 1d10 damage and if another alien 👽 touches it heals 1d20 damage. If the blood heals or dos damage it disappears. If enough blood is spilled it disappears and summons Ultimate alien 👾 👽.
Multiattack. The alien 👽 can make two dingly bopper attacks.
Dingly Boppers. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 10 (1d20) bludgeoning damage and 9 (1d20-1) piercing damage.
Psychic Beam. Ranged Spell Attack: +5 to hit, range 100/150 ft., 1 target. Hit: 30 (3d20+8) psychic damage.
Unsulitafy. Magic Ability: The alien 👽 is no longer solid the next five rounds.
Change Form. While the alien 👽 has the unsulitafy ability active, you may change your level of unsulitafy as said in the extra dimensional being trait.
Previous Versions
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4/29/2024 12:34:29 AM
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8/25/2024 4:51:05 PM
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