Small Aberration, Unaligned
Armor Class 12 Natural armor
Hit Points 9 (2d6 + 2)
Speed 20 ft., The tentacle cannot leave water.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Stealth +4
Damage Resistances Acid
Condition Immunities Blinded, Deafened
Senses Blindsight 30 Ft. (blind beyond this radius), Passive Perception 10
Languages Deep speech, but cannot speak.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amorphous. The tentacle can move through a space as narrow as 1 inch wide without squeezing.

Actions

Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Acid Spray (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 4 (1d8) acid damage.

 

Description

This creature appears as a slick, pulsating appendage covered in a translucent, mucous membrane that secretes a potent acid. It is adorned with patches of strange, luminescent fungi and emits a faint, eerie glow in the darkness. The Acidic Tentacle is capable of extending several feet to spray a corrosive acid that can dissolve metal and flesh alike.

Monster Tags: abberation

Habitat: Underwater

DM_Feather

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