Cold Blooded. Bjorn has resistance to cold damage and doesn’t suffer the effects of extreme cold environments as described in the DMG. Veteran’s Insight. Bjorn can add his proficiency bonus to any Wisdom (Insight) check he makes that he isn’t already proficient in.
Battle-Hardened. Bjorn has advantage on saving throws against being frightened or charmed.
Multiattack. Bjorn makes two attacks with his battleaxe.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage, or 9 (1d10 + 3) slashing damage if used with two hands.
Throwing Axe. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Bjorn can utter a special command or warning whenever a nonhostile creature that can see or hear him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Bjorn
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Description
Bjorn, known as ‘the Cold Blooded,’ is a legendary figure in Thorsfjord. His stoic demeanor and formidable presence are as much a part of him as the faded symbols of victory on his cloak. In his youth, his strength was unmatched, and tales of his exploits are still told around firesides. Now older, he sits by the fire, nursing a tankard of ale, his large, frost-covered axe never far from his side. His eyes, though aged, still hold the fierce determination of a warrior born.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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