Darkvision.
Echolocation. The Thryix as young as a hatchling can produce a clicking sound, allowing people who have seen adult thyrix to use the phrase "if you can hear it, it can see you" to explain this ability.
Thryixian Shriek (Recharge 5-6). The young thyrix can produce an ear-piercing shriek that forces the opponent to roll a DC 10 Constitution saving throw, on a success nothing happens but on a fail, the creature takes 1d12 thunder (sound) damage and gains the frightened condition.
Action Name. Claws.
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft. Hit: (2d10) slashing damage.
Action Name. Stinger.
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft. Hit: (2d10) piercing damage plus 1d12+5 poison damage
Action Name. Bite.
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft. Hit: (2d12) piercing damage plus 2d10 poison damage
Action Name. Healing Spit.
Action. Upon using this ability the creature heals 1d20 health
Action Name. Multiattack.
Action. The thryix can use 2 of its attacks in one turn
The thyrix can use the disengage and hide action as a bonus action on its turn.
Opportunity Attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
She has grown so large the paddock I built for her has been outgrown, she is becoming much stronger and her hide follows suit. She is about 20 feet large now with a 40-foot wing span. Her growth has slowed almost to a halt but I can see that she is still growing suggesting the Thryxian species can grow to massively gargantuan sizes if given enough time much like ancient dragons can.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments