Darkvision.
Echolocation. The Thryix as young as a hatchling can produce a clicking sound, allowing people who have seen adult thyrix to use the phrase "if you can hear it, it can see you" to explain this ability.
Ancient Thryixian Shriek (Recharge 15-16). The young thyrix can produce an ear-piercing shriek that forces the opponent to roll a DC 20 Constitution saving throw, on a success nothing happens but on a fail, the creature takes 2d20 thunder (sound) damage and gains the frightened condition.
Action Name. Claws.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: (5d20) slashing damage.
Action Name. Stinger.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: (3d20) piercing damage plus 3d20 poison damage
Action Name. Bite.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: (6d20) piercing damage plus 2d20 poison damage
Action Name. Healing Spit.
Action. Upon using this ability the creature heals 5d20 health
Action Name. Multiattack.
Action. The thryix can use 2 of its attacks in one turn
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
The thyrix can use the disengage and hide action as a bonus action on its turn.
Opportunity Attack.
The Ancient Thryix can use 5 legendary actions.
Attack. The Ancient Thryix makes any attack it can.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
I have found the reason the Tarrasque has spikes along its back, I have found a massively old and sized Thryx within the continent of Talasi, it is estimated 160 feet long, 100 feet wide, and 70 feet tall. It can be assumed this creature can move at high speeds, is incredibly difficult to hit, and has extremely sharp and deadly weapons and poisons at its disposal. If the Tarrasque is a weapon against the gods, this.. thing is a weapon against existence itself
Lair and Lair Actions
An enormous cave or an alcove in the mountains themselves. It is recommended if you find the lair of this beast to run.
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