Medium Fiend (Demon), Lawful Evil
Armor Class 16 (Breastplate)
Hit Points 57 (6d10 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +6, CON +3
Skills Perception +5, Stealth +6
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Unfaltering. Arco Angelo cannot be magically put to sleep.

Magic Weapons. Arco Angelo's weapon attacks are magical

Crossbow Expert. Arco Angelo ignore the loading property of their Heavy Crossbows. They gain a +2 bonus to their ranged attack rolls and being within 5 ft of a hostile creature does not impose disadvantage on their ranged attack rolls (already included in the creatures statistics).

Slowing Shot. Whenever Arco Angelo hits a creature with a Heavy Crossbow attack and deals damage to it for the first time on their turn, the targets movement speed is decreased by 10 ft until the beginning of Arco Angelo's next turn

Actions

Multiattack. Arco Angelo makes two attacks with it's Heavy Crossbow

Heavy Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Bonus Actions

Reposition. Arco Angelo may take the Disengage action as a Bonus Action

Steady Aim. Arco Angelo may use it's Bonus Action to grant advantage to all ranged attack rolls it makes until the end of it's turn . It may not move on the same turn that it uses this ability.

Reactions

Evade: When Arco Angelo is hit by an attack from an attacker it can see, it may use it's reaction to halve the damage it takes and then it may move up to half it's movement speed. This movement does not provoke opportunity attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2024 10:13:54 PM
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