Medium Fiend (Demon), Lawful Evil
Armor Class 17 (Studded Leather)
Hit Points 65 (7d8 + 30)
Speed 40 ft., Climb 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +8, CON +5, WIS +5
Skills Acrobatics +11, Perception +8, Stealth +11
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft, Passive Perception 18
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Unfaltering. Caedo Angelo cannot be magically put to sleep.

Magic Weapons. Caedo Angelo's weapon attacks are magical

Mobile:  When Caedo Angelo makes a melee attack against a creature, it doesn't provoke opportunity attacks from that creature for the rest of the turn, whether it hits or not. It's walking speed increases by 10 feet and it has a climbing speed equal to it's walking speed. While dashing, difficult terrain doesn't cost it extra movement (already included in the creatures statistics)

Assassin. During its first turn, Caedo Angelo has advantage on attack rolls against any creature that hasn't taken a turn. Any hit they score against a surprised creature is a critical hit. 


Sneak Attack (1/Turn). Caedo Angelo deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of them that isn't incapacitated and they don't have disadvantage on the attack roll.

Actions

Multiattack. Caedo Angelo makes two shortsword attacks

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

Light Crossbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 10 (1d8 + 6) piercing damage. The target must make a DC 13 Constitution saving throw taking 10 (3d6) poison damage and becoming poisoned for 1 minute on a failed save.

Bonus Actions

Cunning. Caedo Angelo may take the Disengage, Dash or Hide actions as a Bonus Action

Steady Aim. Caedo Angelo may use it's Bonus Action to grant advantage to the next attack roll it makes on it's turn . It may not move on the same turn that it uses this ability.

 

Reactions

Evade: When Caedo Angelo is hit by an attack from an attacker it can see, it may use it's reaction to halve the damage it takes and then it may move up to half it's movement speed. This movement does not provoke opportunity attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2024 12:04:35 AM
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8/14/2024 1:27:07 AM
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8/16/2024 2:19:55 AM
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8/19/2024 3:56:15 AM
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8/23/2024 12:05:45 AM
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8/23/2024 12:06:09 AM
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8/23/2024 12:10:38 AM
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8/25/2024 10:42:26 PM
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xMESSATSUx

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