Medium Humanoid
Armor Class 15 natural
Hit Points 51 (6d10 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
10 (+0)
Senses Passive Perception 12
Languages Common common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. +4 to hit, dc: 12, 

cantrips: druidcraft, vine whip

1st (2): entangle 

Immunity to plant spells: any spells that effect Arborand's via plants have no effect

Actions

Multiattack: The warrior makes 2 melee attacks

Great club: Melee attack: +5 to hit, 5 ft, 1d8+3 bludgeoning

Javelin: melee or ranged attack: +5 to hit, 5ft or 30/120ft, 1d6+3 piercing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dog_army

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