Spellcasting. +4 to hit, dc: 12,
cantrips: druidcraft, vine whip
1st (2): entangle
Immunity to plant spells: any spells that effect Arborand's via plants have no effect
Multiattack: The warrior makes 2 melee attacks
Great club: Melee attack: +5 to hit, 5 ft, 1d8+3 bludgeoning
Javelin: melee or ranged attack: +5 to hit, 5ft or 30/120ft, 1d6+3 piercing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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