Medium Humanoid, Any Alignment
Armor Class 114 (16 with barkskin)
Hit Points 32 (5d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
9 (-1)
CON
15 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic and common plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, vine whip

1st level (4 slots): entangle[, longstrider, speak with plants, speak with animal

2nd level (3 slots): animal messenger, barkskin,

Immunity to plant spells: any spells that effect Arborand's via plants have no effect

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit 1d8+1 bludgeoning

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Monster Tags: NPC

Habitat: CoastalForestGrasslandHillMountainSwampUnderdark

Dog_army

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