Medium Humanoid
Armor Class 17
Hit Points 126 (12d10 + 5)
Speed
STR
18 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
11 (+0)
WIS
17 (+3)
CHA
10 (+0)
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Arborand Elder is a 6-level spellcaster. Its spellcasting ability is wisdom (spell save DC 14, +6 to hit with spell attacks). The Arborand has following druid spells prepared:
Cantrips (at will): druidcraft, thorn whip
1st level ( 4 slots): entangle, Healing word,                                                                                  2nd level (3 slots): spike growth, pass without trace,                                                                  3rd level: (3 slots): plant growth, speak with plants, 

Immunity to plant spells: any spells that effect Arborands via plants have no effect

Actions

Multiattack. The elder makes 3 attacks or casts a spell

Great sword Melee Weapon Attack: +7 to hit, reach 5 ft., Hit: 11 (2d6 + 4) slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dog_army

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