Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
11 (+0)
Saving Throws DEX +2, CHA +2
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Chair is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Chair must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Chair remains motionless, it is indistinguishable from a normal suit of armor.

Charge If the chair moves at least 20ft. in a straight line and makes a slam attack on the same turn, the target takes an additional (2d4) bludgeoning damage. If the target is a creature it must succeed a DC 12 Strength saving throw or fall prone.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) bludgeoning damage.

Bonus Actions

Aggressive The chair can use its bonus action to take the Dash action.

Description

This creepy rocking chair can be seen and heard rocking by itself.

Xynn

Comments

Posts Quoted:
Reply
Clear All Quotes