Antimagic Susceptibility. The Chair is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Chair must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Chair remains motionless, it is indistinguishable from a normal suit of armor.
Charge If the chair moves at least 20ft. in a straight line and makes a slam attack on the same turn, the target takes an additional (2d4) bludgeoning damage. If the target is a creature it must succeed a DC 12 Strength saving throw or fall prone.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) bludgeoning damage.
Aggressive The chair can use its bonus action to take the Dash action.
Description
This creepy rocking chair can be seen and heard rocking by itself.
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