Relentless (Recharges after a Short or Long Rest). If the Chaos Warrior takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Khorne's Fury. The Chaos Warrior has advantage on melee attack rolls against creatures that are not at full hit points.
Blood for the Blood God! When the Chaos Warrior reduces a creature to 0 hit points, it can use its reaction to make a melee weapon attack.
Aura of Terror. Any creature within 10 feet of the Chaos Warrior must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack. The Chaos Warrior makes two melee attacks with its Reaverblade.
Reaverblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) fire damage.
Rage of Khorne (Recharge 5-6). The Chaos Warrior lets out a furious roar, giving it advantage on all attack rolls and granting resistance to all damage types except psychic for 1 minute.
Parry. The Chaos Warrior adds +3 to its AC against one melee attack that would hit it. To do so, the Chaos Warrior must see the attacker and be wielding a melee weapon.
Description
Chaos Warriors of Khorne are bloodthirsty champions devoted to the Blood God, Khorne. They are relentless in battle, embodying the wrath and fury of their patron. Clad in heavy plate armor adorned with symbols of Khorne, they charge into battle with an insatiable thirst for bloodshed, heedless of pain or injury. Their eyes burn with a baleful light, and their presence fills the air with an aura of dread.
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