Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): mending, resistance, sacred flame, toll the dead
1st level (4 slots): bane, command, cure wounds, divine favor, guiding bolt, inflict wounds, sanctuary, shield of faith
2nd level (3 slots): hold person,magic weapon,sanctuary,spiritual weapon
3rd level (3 slots): crusader's mantle,glyph of warding,sanctuary,spirit guardians
Multiattack. The fanatic makes two melee attacks or one melee attack and one spell attack..
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 3) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d6+3) piercing damage.
Description
Advanced Fanatics are masterful spellcasters and often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else or service of their cult.
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