Medium Humanoid, Chaotic Neutral
Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Athletics +5, Perception +3
Damage Resistances Poison
Senses Darkvision 60 feet, Passive Perception 13
Languages Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

The cave warden makes one claw attack, one bite, or one rock attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.  If hit,  and the target is a medium or smaller creature,  the target must make a save (DC 13) or be grappled.  As a bonus action, the cave warden can make bite the grappled creature.

Bite. Melee Weapon Attack:  +5 to hit, reach 5ft., one target. Hit: 6 (1d6 +3) piercing damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

The cave warden resembles an ape, covered with filthy, shaggy grey hair.  Cave wardens  inhabit caves near the surface, or live in deep, impenetrable forests.  Foul tempered and territorial, they live in small groups and only have rudimentary tools.  Though omnivores, they consider the bone marrow of other humanoids a particular delicacy.   Cave wardens and troglodytes often inhabit similar environments and will attack each other without hesitation or restraint. Cave wardens are fearful of magic and may cower before a magic user.  More usually, especially if they have the numbers, they will attempt to end the perceived threat by killing and eating the magic user. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2019 4:50:57 PM
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1
Coming Soon
9/14/2019 10:59:11 PM
5
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Coming Soon

Monster Tags: humanoid

Habitat: ForestUnderdark

Jervey_Mags

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