Pack Tactics. The Chaos Warhound has advantage on an attack roll against a creature if at least one of the Chaos Warhound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Blood Frenzy. The Chaos Warhound has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Khorne's Hunger. If the Chaos Warhound reduces a creature to 0 hit points with a bite attack, it regains hit points equal to half the damage dealt.
Multiattack. The Chaos Warhound makes two attacks: one with its Bite and one with its Fiery Breath (if available).
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) fire damage.
Fiery Breath (Recharge 5-6). The Chaos Warhound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Chaos Warhounds of Khorne are vicious and terrifying beasts, bred for war and bloodshed. These demonic hounds serve the Blood God, Khorne, as relentless hunters, tracking down and tearing apart their prey with savage glee. They are covered in matted fur, with eyes that burn with an unholy fire, and their snarling jaws drip with blood and saliva. Chaos Warhounds are often unleashed in packs, overwhelming their enemies through sheer numbers and ferocity. Their connection to Khorne grants them unnatural resilience and a hunger for blood, making them deadly foes on the battlefield.
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