Khorne’s Rage. The Chaos Fury has advantage on attack rolls against creatures that are at less than maximum hit points.
Pack Tactics. The Chaos Fury has advantage on an attack roll against a creature if at least one of the Chaos Fury's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Dive Attack. If the Chaos Fury is flying and dives at least 30 feet straight toward a target and then hits it with a melee attack, the attack deals an extra 7 (2d6) damage to the target.
Unholy Frenzy. If the Chaos Fury starts its turn within 30 feet of a creature with 0 hit points, it must succeed on a DC 12 Wisdom saving throw or move directly toward the nearest creature with 0 hit points and use its action to attack it if possible.
Multiattack. The Chaos Fury makes two attacks with its Claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage plus 3 (1d6) fire damage.
Fury Scream (Recharge 5-6). The Chaos Fury emits a blood-curdling scream. Each creature within 20 feet of the Chaos Fury that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Chaos Furies of Khorne are terrifying, winged demons that serve as harbingers of destruction for the Blood God. These fiends are swift and relentless, soaring through the skies with a burning hatred for all living creatures. Their bodies are twisted and scarred, with claws that burn with an infernal fire. Furies are driven by an insatiable bloodlust, attacking in swarms and overwhelming their foes with sheer numbers and ferocity. Unlike other furies, those aligned with Khorne are particularly drawn to the scent of blood and the presence of death on the battlefield, making them an even greater threat in the chaos of war.
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