Magic Resistance. The Bloodcrusher has advantage on saving throws against spells and other magical effects.
Trample. If the Bloodcrusher moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the Bloodcrusher can make one attack with its Crushing Hooves against it as a bonus action.
Bloodlust. If the Bloodcrusher reduces a creature to 0 hit points with a melee attack on its turn, it can make one additional melee attack as a bonus action.
Rampage. When the Bloodcrusher reduces a creature to 0 hit points with a melee attack on its turn, it can move up to half its speed and make a melee attack.
Multiattack. The Bloodcrusher makes two attacks: one with its Hellblade and one with its Crushing Hooves.
Hellblade. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 7 (2d6) fire damage.
Crushing Hooves. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Description
Bloodcrushers of Khorne are the shock cavalry of the Blood God's demonic legions, combining the lethal martial prowess of Bloodletters with the overwhelming power of Juggernauts—massive, brass-clad daemonic beasts. Mounted on these infernal creatures, Bloodcrushers charge into battle with terrifying speed and fury, leaving trails of blood and destruction in their wake. Their Hellblades are infused with unholy fire, searing the flesh of their enemies with each strike. The Juggernauts they ride are relentless engines of death, trampling anything in their path with crushing hooves.
Bloodcrushers are driven by an insatiable bloodlust, always seeking the next kill to offer to Khorne. Their presence on the battlefield is a dire omen, as they embody the pure, destructive wrath of the Blood God, and their relentless assaults can turn the tide of any battle in Khorne's favor.
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