Armor Class 30 Natural
Hit Points 1 (1d4)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

This is the office where you can purchase tickets for flights communicate with captains arrange future travel all in one place.

Bonus Actions

 Prices are always negotiable if you talk to the captain first. Regular Non-negotiable price for those who use the ticket booth. You have to roll A natural 15 with no modifiers to find and speak to the captain of the ship. Negotiations run as normal in Dungeons and Dragons.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 It is here that you buy your tickets for your flights and make your complaints.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

notthemama34

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