Large Ooze, Any Evil Alignment
Armor Class 17 Natural armor
Hit Points 90 (13d10 + 10)
Speed 35 ft.
STR
10 (+0)
DEX
9 (-1)
CON
12 (+1)
INT
5 (-3)
WIS
7 (-2)
CHA
12 (+1)
Saving Throws STR +4, CON +5
Damage Vulnerabilities Acid
Condition Immunities Frightened, Grappled, Incapacitated, Restrained
Senses Passive Perception 7
Languages languages it knew in life
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

spells at will:  reverse gravity, heal self, move earth, create blood and bone(create blood and bone: heals the blood monster 10 hp each round for 3 rounds)

Actions

Action Name.

Blood Fist: +5 to hit, reach 5 ft. 1 target 1d10 Bludgeoning damage

Bone Sword: +5 1 target 1d6 piercing or slashing damage

Blood spray: range 30/30 ft., 1 target. DC 10 DEX save on fail target is blinded next turn

Description

the blood monster is like if an ooze and a water elemental had a baby.

Habitat: Urban

chicken_535

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