Medium Beast
Armor Class 13 Natural
Hit Points 20 (1d8 + 3)
Speed 10 ft., Walk 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Senses Blindsight 10, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics: Advantage on an attack roll against a creature if at least one ally is within 5 feet of creature and the ally isn't incapacitated 

 

Actions

Action Name. Enter the description for your action.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d4+2 piercing and the target must make a DC 10 CON save or take an additional 1d4 fire damage

Fire Spit: Ranged Weapon Attack: +4 to hit, 30ft., 1 target. Hit: 1d4+2 Fire damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

kaschellenberg

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