Pack Tactics: Advantage on an attack roll against a creature if at least one ally is within 5 feet of creature and the ally isn't incapacitated
Action Name. Enter the description for your action.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d4+2 piercing and the target must make a DC 10 CON save or take an additional 1d4 fire damage
Fire Spit: Ranged Weapon Attack: +4 to hit, 30ft., 1 target. Hit: 1d4+2 Fire damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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