Large Monstrosity, Chaotic Evil
Armor Class 10 (natural armor)
Hit Points 15 (2d10)
Speed 15 ft., Fly 20 ft.
STR
13 (+1)
DEX
11 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
6 (-2)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Horns. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Fire Breath (Recharge 6). The dragon head exhales fire in a 5-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.

Habitat: GrasslandHillMountainUnderdark

Potomac

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