Huge Aberration, Any Chaotic Alignment
Armor Class 18 Natural armor
Hit Points 42 (8d10 + 2)
Speed 50 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws WIS +6, CHA +7
Damage Immunities Psychic
Condition Immunities Charmed
Senses Darkvision, Passive Perception 13
Languages Abyssal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Unstable. When this creature takes damage, roll a 1d8, if you roll an 8 then roll on the Wild Magic Table and apply the corresponding effect. Any other roll on the d8 results in no effect.

Regeneration. This creature regains 1d10 hit points at the start of its turn. If a wild magic surge happens within 100 ft of the Chaos Beast, add an additional 1d4 dice of healing on its next turn.

Actions

Maddening. Ranged Weapon Attack: +6 to hit, reach 40 ft. cone, 1 target. Hit: 14 (2d8 + 6) psychic damage and the target(s) is frightened for a round.

Maw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 24 (4d10 + 4) piercing damage. 

 

Reactions

Shapeshift. The Chaos Beast transforms into any different Medium or larger creature for up to a minute, only the Chaos Beasts ability scores, movements, language, and resistances are affected by this transformation. Any sentient creature can make a DC 17 Wisdom check to see through this creatures disguise.

Description

A truly unnatural creature with a constantly shifting form, any form it takes is uncanny, subtly wrong in a way nobody can seem to specifically place. It's chaotic form is supplemented by the wild magic that runs through its veins, causing surges of chaos whenever its skin is broken.

Anyone who stares directly into the eyes of a Chaos Beast is liable to undergo a day-nightmare sorts. The chaos beast will attempt to eat any living creature it finds, often seen attempting to devour monsters far larger and stronger than it.

Habitat: UnderdarkUrban

LivingRotisserie

Comments

Posts Quoted:
Reply
Clear All Quotes