Armor Class
12
Natural Armor
Hit Points
11
(2d10 + 2)
Speed
30 ft.
STR
6
(-2)
DEX
16
(+3)
CON
12
(+1)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
DEX +5
Damage Vulnerabilities
Cold
Damage Immunities
Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Blindsight 120ft, Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Burning Form. The Living Fire Bolt can occupy another creature's space. When it occupies the same space as another creature, that creature takes 1d10 fire damage.
Actions
Fire Whip. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 3) fire damage.
Description
Sometimes, the magic of studious young wizards and sorcerers goes wrong, creating beasts that are made from magical spells. This is what happens when the cantrip fire bolt goes wrong. The magic gains life and becomes violent, attacking all living things that aren't spells like itself.
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