Medium swarm of Tiny elementals, Unaligned
Armor Class 16 Natural Armor
Hit Points 56 (8d10 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +6
Skills Acrobatics +6, Stealth +6
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Blindsight 120 ft, Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Burning Form. The Living Fire Bolts can occupy another creature's space. When it occupies the same space as another creature, that creature takes 3d10 fire damage at the start of its turn. 

Swarm. The Living Fire Bolts can fit through any space that a single Living Fire Bolt can fit through. 

 

Actions

Multiattack. The Living Fire Bolts make a Fire Whip and Blast attack. 

Fire Whip. Melee Weapon Attack: +6 to hit, reach 5 ft, 1 target. Hit: 18 (3d10 + 3) fire damage. 

Blast. Ranged Weapon Attack. +6 to hit, reach 120ft, 1 target. Hit: 13 (2d10+3) fire damage.

Reactions

Target (Recharge 4-6). If the Living Fire Bolts are occupying the same space as another creature, and that creature moves on its turn, the Living Fire Bolts can use their reaction to follow that creature up to 30 ft in any given direction and deal 2d10 fire damage to it. 

Description

Sometimes, the magic of studious young wizards and sorcerers goes wrong, creating beasts that are made from magical spells. This is what happens when the cantrip fire bolt goes wrong. The magic gains life and becomes violent, attacking all living things that aren't spells like itself. These magics naturally congregate with one another, resulting in swarms of spells that are hard to vanquish and that attack at random, razing farms and scorching travelers. 

Monster Tags: Elemental

RippedRhinoVikings

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