Medium Humanoid (Shapechanger), Typically Lawful Evil
Armor Class 14 Suit and Tie
Hit Points 30 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +6, Insight +3
Condition Immunities Charmed
Senses Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ambusher. Spy has advantage on attack rolls against any creature it has surprised.

Surprise Attack. If Spy had advantage when he hits a creature with an attack, the target takes an extra 10 (3d6) damage from the attack.

Actions

Butterfly Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Pistol. Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.

Invisibility. Spy becomes invisible for 1 hour. Anything Spy is wearing or carrying is invisible as long as it is on the his person. The invisibility ends if spy attacks or casts a spell.

 

Reactions

Disguise. Spy can use his reaction to being hit by an attack, hitting another creature with an attack, or coming into physical contact with a creature to polymorph into the same creature. Like Rogue from X-Men, its statistics change as he takes on new forms, except he only gains 1d3 hit dice worth of hitpoints from the creature. At anytime he can return to his true form. 

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

AdrantheBetrayed

Comments

Posts Quoted:
Reply
Clear All Quotes