Immutable Form. The clockwork manticore is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork manticore has advantage on saving throws against spells and other magical effects.
Magic Weapons. The clockwork manticore's weapon attacks are magical.
Tail Spike Regeneration. The clockwork manticore has twenty-four tail spikes. Used spikes regenerate when the clockwork manticore finishes a long rest.
Multiattack. The clockwork manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Tail Spike. Ranged Weapon Attack: +8 to hit, range 100/200 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Fire Breath (Recharge 5–6). The clockwork manticore exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one
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