Small Celestial, Chaotic Neutral
Armor Class 314159265 𝓢 𝓗 𝓔 𝓛 𝓛
Hit Points 700 (66d20 + 1)
Speed 1 ft., Walk 500 ft., Swim 2763 ft., Swim 2763 ft., Burrow 983571056 ft. This is the speed of light
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Damage Immunities Lightning
Senses Passive Perception 30
Languages It knoiw all languasge. It know ALL
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Claw: He snap claw at you. You take 1d4 Piercing, 1d4 Bludgeoning,1d4 Slashing, 1d4 Cold, 1d4 Fire, 1d4 , 1d4 Lightning, 1d4 Thunder, 1d4 Poison, 1d4 Acid, 1d4 Necrotic, 1d4 Radiant, 1d4 Force, 1d4 Psychic

𝓣𝓗𝓔 𝓐𝓛𝓜𝓘𝓖𝓗𝓣𝓨 𝓢𝓛𝓐𝓢𝓗 𝓞𝓕 𝓑𝓛𝓞𝓞𝓓 𝓐𝓢 𝓐𝓛𝓛 𝓗𝓔𝓛𝓛 𝓑𝓡𝓔𝓐𝓚𝓢 𝓛𝓞𝓞𝓢𝓔: You take 1d3.7 damage

Reactions

Shell: When is got hurt, the shell will open. Dealing 2d1.5 damage and makes enemy sleepy

Legendary Actions

 

He himslef is ledgenary

Mythic Actions

He himself is mythic

Description

He is  𝒫 𝐸 𝒜 𝒦 form. This dude has evolved over billions of years into the perfect form of crab. He have big shell, big claw, big meat, and big brain.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

NuclearLikesHomebrew

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