Medium Humanoid, Any Alignment
Armor Class 11 (14 with mage armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.

Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):

At will: mage hand, prestidigitation, mage armor

1/day each: burning hands, lightning bolt, major image

Description

Advanced Apprentice Wizards have more knowledge than Apprentice Wizards of the ways of Spellcasting.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Habitat: Urban

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