Bleed: for every 10 points of damage dealt to a target by a single of the Urden'Kai's attacks it will take one stack of bleed (one stack 1d4)(more than one stack of bleed can be given to a target)(every time you take damage from a bleed stack your total stacks is reduced by 1)
Final Stand: When the Urden'Kai's hit points have been reduced to 100HP or fewer it gains access to Mythic actions, and regains all Legendary Resistances, and regains 400HP
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Immutable form. Urden'Kai's bodies can not be transformed
Reflective Carapace: Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Primordial Howl (4-6 recharge) (The Urden’Kai roars into the sky causing everyone in a 100 foot radius to make a DC 19 WIS save on a fail they are frightened until they succeed the save at the beginning of each of their turns)
Multiattack (6 attacks actions (AA))
Bite (1 AA) Melee weapon attack +20 reach 10 feet 4d12+12 Piercing damage
Head Smash (6 AA) Melee weapon attack +20 reach 10ft 42d4+72 bludgeoning target must make DC 22 CON save or be stunned until the start of the Urden'Kai's next turn
Double swipe (4 AA) Melee weapon attack reach 15x10ft +20 (16d6+46) slashing damage
Claw (2 AA) melee weapon attack reach 10ft +20 (8d6+24)
Pounce (3 AA) Melee weapon strike reach leap 60ft the target must make a DC 20 DEX/STR save on a fail they are knocked prone and take 12d6+36 Bludgeoning damage and a success they take half damage and if they are medium or smaller they are knock prone
Tail Swipe (2 AA) Melee Weapon attack reach 25ft +20 8d6+24 slashing on a hit the target is moved 15 feet away from the Urden'Kai and knocked prone
Tail Stab (3 AA) Melee Weapon attack reach 25ft +7 12d6+36 piercing and the target must make a DC 24 CON save or be paralyzed
Spike Throw (1 AA) Ranged weapon attack range 60ft +7 (8d4+12) on a hit the target(s) must make a DC 22 CON save or be paralyzed
Leap: Jump up to 80ft in any direction
Retaliation: after the Urden'Kai has been attacked while it is not the Urden'Kai's turn it can use a multiattack on the creature that targeted it.
Harden: (recharge 5-6) The Urden'Kai's AC rises by 4 until the start of the Urden'Kai's next turn
The Urden'Kai can take 3 Legendary actions while it is not the Urden'Kai's turn and regains them at the end of it's next turn
Bite Melee weapon attack +20 reach 10 feet 2d12+12 Piercing damage
Head Smash Melee weapon attack +20 reach 10ft 30d4+46 bludgeoning
Double swipe Melee weapon attack reach 15x10ft +20 (14d6+30) slashing damage
Claw melee weapon attack reach 10ft +20 (7d6+12)
Pounce Melee weapon strike reach leap 60ft the target must make a DC 20 DEX/STR save on a fail they are knocked prone and take 20d6+15 Bludgeoning damage and a success they take half damage and if they are medium or smaller they are knock prone
Tail Swipe Melee Weapon attack reach 25ft +20 2d6+12 slashing on a hit the target is moved 15 feet away from the Urden'Kai and knocked prone
Tail Stab Melee Weapon attack reach 25ft +7 20d6+15 piercing and the target must make a DC 24 CON save or be paralyzed
Spike Throw Ranged weapon attack range 60ft +7 (2d4+10) on a hit the target(s) must make a DC 22 CON save or be paralyzed
Leap: jump 80ft in any direction
If the Urden'Kai enters it's final stand it will gain access to the following actions and can choose one at the beginning of eachof it's turns
Enrage: The Urden'Kai enters a rage until the beginning of it's next turn, While enraged the Urden'Kai always crits and takes half damage from all sources of damage
Invigorate: The Urden'Kai Invigorates until the beginning of it's next turn, while invigorated the Urden'Kai is hasted having an extra action
Wail of the Ages: The Urden'Kai wails into the sky all creatures within 60ft of the Urden'Kai who are not Urden"Kai are considered Incapacitated until the start of the Urden'Kai's next turn
Description
These long quadrupedal heavily armored beasts have roamed the world longer than any other species predating even the ancient dragons and gods. They have evolved to be the true apex predator of any ecosystem they find themselves in, quickly adapting to better suit their environment. As an Urden'Kai becomes older they become more dangerous to an unknown limit, some have been able to single handedly slay an ancient dragons. Although the strongest always come from when they hunt Adventurers. Some Urden'Kai have found that hunting unintelligent creatures to be boring so they set their sights on Adventurers and will hunt them across continents and oceans. The Urden'Kai's true goal while hunting adventurers is to play with them test their abilities until they are fit to fight the Urden'Kai in a true battle to the death.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/5/2023 12:47:40 AM
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2
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1
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1
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Coming Soon
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8/27/2024 4:29:40 PM
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5
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1
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Ancient
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8/27/2024 4:38:10 PM
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5
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1
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3
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8/27/2024 4:41:28 PM
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5
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1
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5.0
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8/27/2024 5:24:53 PM
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5
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1
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8/27/2024 5:32:37 PM
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5
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1
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8/27/2024 5:53:22 PM
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5
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1
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7
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Coming Soon
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