Bramble-Clad. A creature that hits the berrybush with a melee attack for the first time on a turn takes 3 piercing damage. Whenever the berrybush takes 10 or more fire or slashing damage from a single source, the damage dealt by this trait is reduced by 1 until it completes a long rest.
Multiattack. The berrybush makes three attacks with its Bashberry Slam, one of which it can replace with a use of its Gibbering Goad.
Bashberry Slam. Melee Weapon Attack: +4 [roll]1d20+4[/roll] to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) bludgeoning damage and the next attack the berrybush makes against that target this turn has advantage. On a critical hit, the target is knocked prone.
Gibbering Goad. The berrybush barks a stream of incoherent Sylvan insults at a creature it can see, magically forcing the target to make a DC 12 Wisdom saving throw. On a failure, the creature must use all of its movement on its following turn to approach the berrybush by the most direct route and attack it, if available.
Duck and Weave. When a creature the berrybush can see makes a melee attack against it, the berrybush can impose disadvantage on the attack. If the attack hits regardless, the berrybush must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn.
Description
The bash-ripened berries of the brambrawl bush burst with bold, brilliant flavours, a worthy, though dangerous, prize for any peckish pugilist with the pluck to oppose this pugnacious plant. More precious still, however, is the spiced spirit known as bramblepunch, famed as the preferred pre-fight fortitive of the discerning bar-brawl enthusiast.
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