Medium Monstrosity, Chaotic Evil
Armor Class 17 (Natural Armor)
Hit Points 125 (10d12 + 60)
Speed 40 ft., Climb 50 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
22 (+6)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws DEX +9, CON +9, WIS +8
Skills Acrobatics +9, Deception +10, Intimidation +9, Perception +8, Stealth +9
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Necrotic
Damage Immunities Acid
Condition Immunities Charmed, Exhaustion
Senses Darkvision 120 ft, Passive Perception 18
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Active. Clyde takes two actions on its turn.

Spellcasting. Clyde is a 5th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 18, +10 to hit with spell attacks). Clyde has the following spells prepared:
Cantrips (at will): minor illusion, prestidigation
3rd level (2 slots): major illusion

Veldigun Sickness.  Targeted creatures within 30 ft of Clyde must make a DC 14 constitution saving throw every 60 seconds. All creatures take 10 (4d4) necrotic damage or  half as much on a successful save. If a creature would be reduced to 0 hit points by the Veldigun Sickness are instead reduced to 1 hit point and must make a DC 20 constitution saving throw, on a failed save the creature will grow deformities, which cause the following effects: Discolouration of the skin, severe weight loss, tightening of skin, the fusing of bone and flesh, teeth growing in places they shouldn't, bleeding from every orifice. At this stage the Veldigun Sickness can only be cured through the remove curse spell.

 

Actions

Agonising Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 5) Slashing damage. Creatures hit by the Agonising Claws must make a DC 18 constitution saving throw, taking 18 (4d8) poison damage and become poisoned until the start of Clydes next turn. 

Hooked Tendrils. MeleeWeapon Attack: +9 to hit, reach 25 ft., 2 targets. Hit: 11 (1d10 + 5) piercing damage. Creatures hit by the Hooked Tendrils must make a DC 18 constitution saving throw, becoming poisoned for the next 18 seconds. 

Reactions

 

Riposte. When a creature misses Clyde with a melee attack, he can use his reaction to make a melee weapon attack against the creature.

Description

Clyde is a bizarre entity known as a veldigun. Their true appearance is unknown as they have only been seen wearing a halloween onesie. What can be seen is that Clyde is a dark, tall, humanoid figure. He has two yellow-black striped horns, the left being shorter than the other. And a long, slim tail striped in the same pattern - with the black elements posessing small black spikes throughout the tail's base. Clyde has large glowing yellow eyes with slit pupils, and glowing yellow teeth. 

Clyde enjoys hunting humans targeting small, isolated towns. He is found hunting usually past past six on halloween night.

In order to avoid his presence, you must remember to stay in past six, lock your doors and windows,  you do not hear the knocking at your windows and do not trust anyone wearing this costume. Clyde is extremely intelligent and aware the precautions people may take to avoid it.

Despite Clydes high levels of intelligence, Clyde does not know how to open doors.

(This is a monster from the series Dreams of an insomniac.)

Habitat: Urban

not_steve22

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