Large Undead (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 199 (20d10 + 89)
Speed 40 ft., Fly 60 ft. (hover)
STR
16 (+3)
DEX
15 (+2)
CON
23 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws CON +11, INT +7, WIS +8, CHA +11
Skills Insight +8, Intimidation +11, Perception +8, Stealth +7
Damage Resistances Cold, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 18
Languages Abyssal, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Abyssal Fields. Other creatures can not teleport away from the abyssal rotfiend while they are within 30 feet of it, nor can creatures teleport to a destination that is within 30 feet of it.

Magic Resistance. The abyssal rotfiend has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The abyssal rotfiends spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The rotfiend can innately cast the following spells, requiring no material components:

At will: darknessanimate deadshadow of moil

3/day each: contagionnegative energy flood

Actions

Multiattack. The abyssal rotfiend makes two attacks with its Skullsplitter or Conjure Abcess. It can replace one of these attacks with either Floating Despair or its spellcasting.

Skullsplitter. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) psychic damage.

Conjure Abscess. Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 19 (3d8 + 6) acid damage and the target grows a sizzling abscess full of boiling pus that falls off at the start of the rotfiends next turn. If they use any form of their movement before that time, it bursts and deals 21 (6d6) acid damage to them, and each creature within 10 feet of them also must succeed on a DC 18 Dexterity saving throw or suffer the same damage, taking half as much damage on a successful save.

Floating Despair (Recharge 5 - 6). The abyssal rotfiend casts the darkness spell with its innate spellcasting feature, without needing to center it on a creature or object. As long as the rotfiend concentrates on it, humanoid creatures that start their turn inside of, or moves through this darkness for the first time on a turn takes 14 (4d6) necrotic damage from shadowy tentacles that lash at them. The rotfiend can use its bonus action to move this area of darkness up to 30 feet on its turn.

Description

Abyssal Rotfiends are demons of despair and madness, dark souls wrapped in stitched-together demon and devil skins. 

Lore

Arcana DC 15: Abyssal rotfiends are demonic undead contained by demon and devil flesh. The spirit within a rotfiend is often a tanar'ri demon soul, although they can come from any evil creature.

Arcana DC 20: Orcus chains abyssal rotfiends in the halls of Everlost, using them as guardians against teleporting intruders.

Tactics

With the use of their truesight, abyssal rotfiends lead a charge of undead skeletons and zombies with their Floating Despair, trying to affect as many of its enemies as it can. Then it focuses on moving it onto retreating targets while pelting them with abcesses to stop their movements. However, it is not fearful to get into melee reach to hamper magical escape as well.

The rotfiend relishes inflicting pain on as many targets as possible, so it prefers to attack uninjured targets before severely injured ones.

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