Huge Elemental, Neutral Evil
Armor Class 20 (Natural Armor)
Hit Points 412 (25d12 + 250)
Speed 30 ft.
STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
30 (+10)
WIS
25 (+7)
CHA
27 (+8)
Saving Throws STR +19, DEX +11, CON +19, INT +19, WIS +16, CHA +17
Damage Resistances Fire, Radiant
Damage Immunities Necrotic
Senses Truesight 200ft, Passive Perception 33
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Calamitous Arsenal. All of Calasmos' attacks deal an additional 20 necrotic damage.

Ancient of Chaos(5/day). As a reaction to a creature within 50ft of Calasmos making an ability check, saving throw, or attack roll, He can cause the creature to roll a d10, subtract 5 from the roll, and add the total to their d20 roll, regardless of if it was a negative.

Fatherly Bond. In the event that Timothy (A different monster I created) Is slain, Calasmos immediately takes 62 (4d20 + 20) psychic damage. From then on Calasmos loses this trait.

 

Actions

Multi Attack. Calasmos makes 2 melee weapon attacks, and an Eldritch Beam.

Slam. Melee Weapon Attack: +19 to hit, reach 10 ft., 1 target. Hit: 62 (5d20 + 10) Bludgeoning damage, plus 20 necrotic damage. 

Eldritch Beam. Ranged Spell Attack: +17 to hit, range 200 ft., 1 target. Hit: 24 (4d8 + 8) Force damage, plus 20 necrotic damage.

Primordial Bang(3/day). Calasmos Emits a explosion from himself. Every creature within 100ft that is not an elemental must make a DEX save (DC 27) and on a fail take 29 (2d20 + 8) Force damage, or half as much on a Fail.

supreme_merper

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