Undead Fortitude. If damage reduces the chuckle to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the chuckle drops to 1 hit point instead.
Chaotic Shield. While the chuckle is attacked to a target (see "High Five" below), it's AC becomes 13. When another creature attacks it and misses, that attack is then redirected to the target the chuckle is attached to (keep the same attack roll).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
High Five. The chuckle jumps at a Humanoid within 5 ft. of it, attempting to grab it's face and blind it. The target must succeed on a DC 12 Dexterity saving throw or have the Blinded condition. While a chuckle is attached in this way, it cannot move, instead moving with it's blinded target. As an action, a creature can make a DC 12 Strength check, removing the chuckle from it's target on a success. The chuckle can end this special grapple as a bonus action.
Description
Chuckles are Tiny undead creatures formed from the severed parts of dead adventurers. These grotesque amalgamations of limbs, torsos, and heads stumble around, chaotically animated without a clear purpose. They communicate through eerie, disjointed chuckles that echo through the halls and chambers they haunt. This unnerving laughter serves as a warning to living adventurers - encountering a chuckle usually means that a far more dangerous threat is nearby, as these creatures often act as harbingers or scouts for far more powerful Undead or dark forces.
Ecology and Behavior. Chuckles are usually found in places of great tragedy or dark magic, such as ancient battlefields, cursed ruins, or necromancer lairs. They have no desires or motivations of their own, driven solely by the chaotically malevolent force that animates them. When not directly controlled by a necromancer or another dark power, chuckles wander aimlessly, drawn to areas where they can cause the most fear and chaos. Despite their small size and seemingly comical nature, they are formidable foes due to their resilience and the psychological terror they invoke.
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