Special Trait Name. heals 1d8+2
Spellcasting. The [Upper five] can summon fish that shoot a ton of poison darts Dex Save. Watter can protect flood solicit. And can teleport from pot to pot can summon giant fish monsters that have their own states to the DMs sadness. can summon up to 4 of them challenge level 1 1/2 no XP upon killing it. And instead of four it's on super one that is much stronger and bigger than the others. Another pot can summon tentacles that can hit 30 and do 1d10+2. summons Samon that when die from an attack or just time reels poison that does 1d4 ever turn if they fail a con save.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. pots does 2d6+2 crushing damage.
he can summon a pot of water to block ether 1d6 or 1d4 if a 1d20 is 10 or above 1d6 if 9 or lower 1d4.
Reaction Name. if rolls a 10 on a d20 it doges.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Heals1d20 every 10 turns.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name he can shapeshift into a better form giving him 25 hp along with he now does 1d6 on every attack and 1d4 if he misses and anther action.
Description
a weird demon his eyes in his mouths on his eyes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/28/2024 5:19:12 AM
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Coming Soon
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