Large Elemental, Neutral
Armor Class 14
Hit Points 114 (12d10 + 48)
Speed 30 ft., Walk 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Cold
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight, Passive Perception 10
Languages Primordial Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Living Cheese: A cheese elemental is made of one or more cheeses, constantly in a molten state. Because of this, its form is kept scalding hot. It often grows golden brown skin if it sits in one place for too long, so it ops to drag itself across the ground, tirelessly seeking tasty foods to spread itself over.

Cheese Form: 

Actions

Cheese Form. The elemental can move through a space as small as one inch, creatures that touch the elemental take 4 (1D8) fire damage. This creature can move into a hostile's space and stop there. 

Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) fire damage. Creature becomes grappled

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

 

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A living wheel of molten cheese. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CloverSplatt

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