Large Humanoid, Chaotic Evil
Armor Class 25 Plate
Hit Points 575 (30d20)
Speed 40 ft.
STR
26 (+8)
DEX
18 (+4)
CON
30 (+10)
INT
19 (+4)
WIS
17 (+3)
CHA
22 (+6)
Saving Throws STR +16, CON +18, CHA +14
Skills Intimidation +15, Persuasion +13, Survival +10
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire, Necrotic
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft, Passive Perception 27
Languages Common, Infernal, Telepathy 100ft Common, Infernal, Telepathy 100ft
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits
Cursed Armor: The armor Bromm wears imposes a horrifying curse. Creatures that start their turn within 10 ft. of Bromm must make a DC 24 Wisdom saving throw or be cursed, reducing their hit point maximum by 10 (3d6) for as long as they remain within the aura. This reduction lasts until the curse is lifted.
Stoneborne Command: As a bonus action, Bromm can command a Stoneborne within 100 ft. of him to take an action of his choice. The Stoneborne acts immediately after Bromm's turn.
Innate Spellcasting: Bromm's innate spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells, requiring no material components: At will: detect magic, shield; 3/day each: fireball, darkness; 1/day each: disintegrate, power word kill.
Actions
Multiattack: Bromm makes three attacks with his cursed greataxe.
Cursed Greataxe
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) slashing damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 24 Constitution saving throw or be cursed, reducing its hit point maximum by 10 (3d6) until the curse is lifted.
 
 
Bonus Actions
Petrifying Gaze: As a bonus action, Bromm can target one creature within 30 feet. The target must make a DC 22 Wisdom saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success.
Reactions
Revenge Strike: Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 8) slashing damage plus 10 (3d6) fire damage. This attack can only be used if Bromm has taken damage since his last turn.
Legendary Actions

Bromm has can use 5 legendary actions per turn. They recharge at the end of his next turn.

Detect: Bromm makes a Wisdom (Perception) check.
Cursed Greataxe Attack: Bromm makes a cursed greataxe attack.
Terrifying Roar (Costs 2 Actions): Bromm lets out a terrifying roar. Each creature of his choice within 60 ft. must succeed on a DC 23 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if Bromm is within line of sight, ending the effect on itself on a success.
Summon Stoneborne (Costs 3 Actions): Bromm summons 1d4 Stoneborne warriors to an unoccupied space within 30 ft. of him. These warriors are under his command and act immediately after his turn. They disappear after 1 hour or when they are reduced to 0 hit points.
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Description: Once a proud warrior, Bromm now stands as a chilling figure draped in cursed iron armor. His form exudes an aura of dread and malice. The armor, molded from a dark steel and etched with runes of binding, seems to pulse with a life of its own. His eyes burn with unyielding hatred, and each step he takes leaves a trail of frost on the ground. Bromm commands the petrified creatures of the island, the Stoneborne, with an iron grip. His heart, once filled with honor, now beats for vengeance alone.

Lore: Bromm the Ironwarlord was once a knight who served his kingdom with unwavering loyalty. However, he was falsely accused of treason and sentenced to the island of Purgatory for his alleged crimes. Consumed by rage and a burning desire for revenge, Bromm found a cursed piece of armor that has twisted his soul. On this desolate island, he discovered the petrified creatures he now commands as the Stoneborne. Collecting resources and warriors, Bromm plots his return to exact vengeance on those who wronged him.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gamdalf420_69

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