Bromm has can use 5 legendary actions per turn. They recharge at the end of his next turn.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Description: Once a proud warrior, Bromm now stands as a chilling figure draped in cursed iron armor. His form exudes an aura of dread and malice. The armor, molded from a dark steel and etched with runes of binding, seems to pulse with a life of its own. His eyes burn with unyielding hatred, and each step he takes leaves a trail of frost on the ground. Bromm commands the petrified creatures of the island, the Stoneborne, with an iron grip. His heart, once filled with honor, now beats for vengeance alone.
Lore: Bromm the Ironwarlord was once a knight who served his kingdom with unwavering loyalty. However, he was falsely accused of treason and sentenced to the island of Purgatory for his alleged crimes. Consumed by rage and a burning desire for revenge, Bromm found a cursed piece of armor that has twisted his soul. On this desolate island, he discovered the petrified creatures he now commands as the Stoneborne. Collecting resources and warriors, Bromm plots his return to exact vengeance on those who wronged him.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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