Special Trait Name. Enter the description for your special trait.
Spellcasting. The Conjurer of Swarms is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Conjurer of Swarms has following Wizard spells prepared:
Cantrips (at will): Chill Touch, Infestation, Shocking Grasp, Toll the Dead
1st level (4 slots): Burning Hands, Mage Armor, Ray of Sickness, Shield 2nd level (3 slots): Blur, Cloud of Daggers (Insects), Misty Step, Scorching Ray 3rd level (3 slots): Counterspell, Lightning Bolt, Stinking Cloud
Biting Fly Swarm. as an action, the Conjurer of Swarms commands the swarm of large flies to bite a creature that he can see within 20 ft.: +4 to hit, reach 0 ft. Hit: 6 (2d4) piercing damage. Or he can use a free action to move the swarm of flies, making it difficult terrain for a creature within the swarm.
Dagger. The Conjurer of Swarms makes an attack with his dagger: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Shield. As a reaction, the Conjurer of Swarms can cast the shield spell if he is subject to an attack.
Description
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