Medium Humanoid, Chaotic Evil
Armor Class 15 Mage Armor
Hit Points 39 (5d6 + 15)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws INT +7, WIS +2
Skills Arcana +8
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Conjurer of Swarms is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Conjurer of Swarms has following Wizard spells prepared:
Cantrips (at will): Chill Touch, Infestation, Shocking Grasp, Toll the Dead 
1st level (4 slots): Burning Hands, Mage Armor, Ray of Sickness, Shield                                2nd level (3 slots): Blur, Cloud of Daggers (Insects), Misty Step, Scorching Ray                  3rd level (3 slots): Counterspell, Lightning Bolt, Stinking Cloud

Actions

Biting Fly Swarm. as an action, the Conjurer of Swarms commands the swarm of large flies to bite a creature that he can see within 20 ft.: +4 to hit, reach 0 ft. Hit: 6 (2d4) piercing damage. Or he can use a free action to move the swarm of flies, making it difficult terrain for a creature within the swarm.

Dagger. The Conjurer of Swarms makes an attack with his dagger: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Shield. As a reaction, the Conjurer of Swarms can cast the shield spell if he is subject to an attack.

Description

Enter a general description for your monster here.

ThatDnDNerd501

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